As is very apparent from the name of the craps bet type itself, the Don’t Pass Bar 12 bet in craps is the opposite of another type of craps bet we discussed earlier – the Pass Line bar bet. This bet is also a popular type of craps bet and is simple to learn. Craps (version 2) - Part 3 of 5: Video for the new Craps tutorials, Sucker Bets. AUG 7 Vegas 2066: Fiction about a reclusive individual fifty years in the future and how the game of craps opens him up to the possibilities in the, 'Real world' JUL 29 Craps (version 2) - Part 2 of 5: Part 2 Video for the new Craps tutorials; View All. If the number rolled on the come out roll is a 2, 3, or 12 (called Craps), you lose. If, after a point is established, a 7 is rolled before the point number is rolled again, you also lose. 'Don't Pass' Bets. Placing a Pass Line bet is betting with the dice, and placing a Don't Pass bet is betting against the dice. Note that some casinos will not let you win on a 12. Instead, if the dice roll on 12, the wager results in a draw or a push and your money is refunded. If you roll one of the other craps numbers such as 2 or 3, then you win an even payout or 1:1 odds. Also, the actual odds of the winning this bet are 976:949, so this is very close to the 1:1.
by Bill Burton
The following article is graciously provided by Bill Burton, the Casino GamblingExpert and Guide at About.com.True Odds are the real probability of rolling a specific combination. The casinogenerally pays you less than true odds, which is how they make a profit. But theFree Odds bets are paid at the actual true odds and thereforecarry no house edge — which is why you should put most of your craps money on theFree Odds bets.
In this article Bill Burton explains what True Odds are.
Understanding Dice Odds
Last time I discussed the basics of playing craps. In order to play the game youobviously need dice. You also need an understanding of the dice and the odds andprobabilities of rolling the numbers.
In the movies you will see the players picking up the dice and rolling them togetherin both hands before letting them fly down the table as they scream, “Baby needsa new pair of shoes!” or some other wild chant. This is fine in the movies but ina real casino you are only allowed to handle the dice with one hand. Dice are actuallyprecision instruments manufactured to very strict specifications. They are inspectedfor any flaws such as nicks or chips before being put in to play. Rubbing them togetheror other rough handling can damage dice. If the dice are thrown off the table theyhave to be checked before being put back into play. The average life of a pair ofdice is only about eight hours, and then the casino replaces them to ensure thatthe game dice are fresh and fair.
Let’s take a look the dice. They’re cubes, about three quarters of an inch square.One alone is called a die. Each die has spots called “pips” totaling a number fromone to six on each side. If you add the corresponding sides you will get the numberseven. The side with six pips will have one pip on the opposite side. Two and fiveare on corresponding sides as are the three and four. Since each die has six sidesand the game is played with two dice, there are 36 (6 x 6) combinations that canbe made giving totals of two through twelve.
Take a look at the Dice Chart:
12' Craps Table For Sale
You will see that there is only one way to make the numbers two (1 and 1) and twelve(6 and 6). There are two ways to make the number three: (2 and 1) and (1 and 2).If it helps you to understand the combinations, picture a blue and a red die. Youcould have number one on the red and two on the blue, or number two on the red andnumber one on the blue.
There are two ways to make the three and eleven.
There are three ways to make the four and ten.
There are four ways to make the five and nine.
There are five ways to make the six and eight.
There are six ways to make the seven.
There are three ways to make the four and ten.
There are four ways to make the five and nine.
There are five ways to make the six and eight.
There are six ways to make the seven.
By knowing how the numbers are made, you can calculate the odds of making any numberbefore the seven is rolled. Since the number 7 can be rolled six ways, you dividethe number six by the number of ways a number is rolled.
Number | # ways to roll | True Odds |
4 | 3 | 2 to 1 |
5 | 4 | 3 to 2 |
6 or 8 | 5 | 6 to 5 |
9 | 4 | 3 to 2 |
10 | 3 | 2 to 1 |
Once you understand the odds and probabilities of the dice, you are on your wayto mastering the game of craps.
Until next time, remember: “Luck comes and goes…Knowledge staysforever.”
Craps dice
The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.[1][2][3]
A[edit]
- ace deuce
- A roll of 3
B[edit]
- Big Red
- The number 7 or a bet for any 7 to appear
- bones
- A slang term for the dice
- box numbers
- The place numbers (4,5,6,8,9,10)
- boxcars
- A roll of or bet on 12
C[edit]
- center field
- Nine, often called Center Field Nine
- change only
- when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
- Cheque change
- Breaking down a chip into smaller denomination chips.
- colour up
- The process of changing denominations of chips to larger denominations
- cold dice
- also known as a cold table; an expression used when players are not hitting the established point and sevening out
- come out
- 1. The initial roll of the shooter
- 2. To roll the dice when no point has been established[4]
- crap out
- To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
- craps
- the numbers 2, 3, and/or 12
D[edit]
- double pitch
- In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
- down
- To remove or reduce a bet, players often say 'take it down'
E[edit]
- easy way
- Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
- even money
- Any bet that pays out at 1:1.
F[edit]
- fever five
- A roll of 5, also called five fever
- free odds
- Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
- flea
- A player who bets at or near table minimum, normally for extended periods of time.
G[edit]
- garden
- Slang for the field bet
- George
- A good tipper
H[edit]
- hard way
- Rolling a 4, 6, 8, 10 with a pair of the same number
- hi-lo
- a single roll bet for 2 or 12
- hi-lo-yo
- a single roll bet for 2, 11, or 12
- high
- A bet on or roll of 12, also see boxcars
- hop
- A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
- horn
- A divided bet on the 2, 3, 11, 12
- horn high
- A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
- hot dice
- also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs
I[edit]
- inside numbers
- betting on the 5, 6, 8, 9
L[edit]
- lay
- To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
- lay odds
- To give odds behind a Don't Pass or Don't Come. Betting against the shooter
- Little Joe
- Point 4
- low
- a single roll bet for a 2
M[edit]
- mechanic
- A shooter who allegedly implements dice control
N[edit]
- natural
- Rolling a 7 or 11 on the come out roll
- Nina
- Rolling or betting on a 9
O[edit]
- Off
- 1. The come out roll; when no point has been established
- 2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
- On
- 1. When a point has been established
- 2. A bet that is in play (working).
- outside numbers
- betting on the 4, 5, 9, 10
P[edit]
- parley
- To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
- press
- To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
- push
- a tie
S[edit]
- same bet
- To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
- seven out
- A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
- snake eyes
- A roll of 2
- stroker
- A player who makes bets overly complicated and/or gives dealers unnecessary additional work
T[edit]
- take odds
- To bet odds behind a Pass or Come. Betting with the shooter[5]
- take down
- See down
- true odds
- The real odds for payout where house edge is 0%
W[edit]
- working
- A bet which is in play and can be won or lost.
- whirl
- A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
- world
- See whirl
- wrong way bettor
- When a person is betting against the shooter on the Don't Pass Line.
What Are The Odds Of Rolling A 12 In Craps
Y[edit]
- yo
- A roll or bet on 11 (6-5, 5-6), short for Yo-leven
References[edit]
- ^'Craps Lingo'. readybetgo.com. Retrieved 2016-03-03.
- ^'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'. VegasTripping.com. Retrieved 2016-03-03.
- ^Jack Botermans (2008). The Book of Games: Strategy, Tactics & History. Sterling. pp. 545–. ISBN978-1-4027-4221-7.
- ^Craps A Smart Shooters Guide. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.
- ^R. D. Ellison (2001). Gamble to Win: Craps. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.
12 In Craps
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Glossary_of_craps_terms&oldid=1004584483'